British steamroller |
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This scenario has hidden units so for my solo play I used the optional rule with likely locations. I'm not sure how much that throws balance or flow. As the British player it's nice not to worry about a nasty surprise but as the German player having only 4 hidden INF units doesn't feel all that powerful. In any case the massive British force of 30 INF/WPN and 9 AFVs gets points for taking town hexes over 3 boards, but there's enough points to win on the first two boards. So the Germans must defend at least on the middle board, and prevent the British from leaking around to the rear. This is tough to do against such huge numbers. Although, the British are surprisingly brittle in the open (they'll take alot of morale results as they advance) and they don't really have a strong assault punch...the Crocodile might be their most important unit, followed by the 9 factor WPN units. The German player should target these. I could see alot of improvement and better play on the German side, so I rated it a 4, but honestly the British won very easily in my first go. Very methodical advance and even when the Germans got hot dice and engaged their best units, the British just absorbed the blows and kept cycling in new units as needed. Definitely and interesting and fun scenario, but the German player really needs to think his setup and strategy through. |
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