After our previous scenario ended early, Brett and I plumped for this classic well played scenario. I took the Red Army for this one. Brett set up his tank units to come down the road with his INF to the north of the road. My KV1 and T34's set up in the town with the BT7's on the hills to the south of the town. For the first 90 minutes of game turn the opposing forces played cat and mouse with each other. I had moved all my units in the town and was using the interior road network to threaten both of Brett's flanking attacks in turn. Eventually I had a shot at his PZIV's but missed with all three shots (9's required. I thought then that the German tank commander would seize the moment and advance with all his PZIV's & PZ111G's and hope to win the initiative the following turn (+3 advantage at that time) but he decided to keep skulking out of normal range. Their followed a few more turns of maneuver until the same shot again presented themselves to the Soviets this time accurate fire (Double 6 followed by a 11) destroyed 3 X PZIII's coupled with another lucky OF shot from the BT7's resulted an INF step loss. Brett thought at this moment that I had won the game, until I pointed out that in this scenario tank losses do not count double and anyway he could still take out six Soviet steps for a draw. Encouraged he advanced on eventaully forcing me out of the town. Here the German's manged to set up some flanking shots which now caused the first Soviet tank loss. With the German INF now in postion to assault a demoralized T34 the Soviet tank commander had a choice fire at the lone PZIII in range get a hit which would result in 4 German tank step losses but knowing that would almost certainly result in a combination of more cross fire and INF assault which should gain the German player enough kills to claim the draw. With board space running out I took the shots and got my step loss, however as I feared the Germans made not mistake the following activation and wiped out my beloved T34's for the draw.
This was a fun scenario in many ways but I certainly think that the Soviets need a lot of luck in this one. Hence the low rating. However a good starter scenario for new players wanting to learn tank tactics.
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