A Quick Flash in the Pan | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Setup: The Soviets sent their cavalry units West accompanied by several armored platoons to take the two town hexes on Board 15, and to intercept the Americans in the field. The tank-riding SMG's move south onto Board 19 and setup in the woods against the Americans. Meanwhile the Americans split their own forces into three parts, one to attack east then north onto Board 17, another to move northeast across the diagonal of the maps and the last to attack north then east through Board 15. Play: The Soviet hold back their units, forcing the Americans to attack in order to capture town hexes. The Americans approach under the cover of limiting terrain, until turn five, when the American infantry charge forward. Only the group in the middle withers under Soviet fire, but all three groups suffer heavy armor losses on the the American side. The next turn the Americans gain initiative by three and assault across the entire map, and the remaining American armor picks off the Soviet armor now that they are tied up in assaults. Over the next hour, the American infantry gain ground through their assaults once the Soviet armor slowly disappears from American AT fire, except in the middle of the map, where the Soviet's luck continues, destroying the American company, freeing the superior Soviet armor to destroy the rest of the American armor. However, the remaining forces decide to retreat to the main town on Board 17 because the Americans have decimated the Soviet forces elsewhere on the map. However, after recovering their morale and analyzing their terrain gains with respect to their losses and decide not to follow the Soviets, and take up their own defensive positions in the woods until the end of the game. Game Result: The Americans win a Major Victory. The Victory Points stand at 40-24, with the Americans leading with a 16 point final lead. |
||||||||||||
0 Comments |