Author |
thomaso827
|
Method |
Solo |
Victor |
Germany |
Play Date |
2014-01-12 |
Language |
English |
Scenario |
BaBu001
|
Having played 3 turns without trying to finish a few weeks ago, I played to completion this time, but again in only 3 turns. Got a little bit aggressive with the US force and tried on turn 1 to dash across the field to a good spot to assault the closest German hex on the next turn. Having rolled 2 activations for the US side I risked the move with a cover shot from the HMG and 3rd squad left behind while the captain, a LT and 2 squads made the dash. German OP Fire did little damage but on the German first activation, the German reinforcement element ran right into assault the US force. The US lost 1 step and disrupted the LT. Other German elements started digging in on their activations. Turn 2, and the Germans won the initiative with 2 activations. The assaulting force continued attacking, taking another step from the US troops and adding both remaining steps to the disrupted LT. With the X1 result, the LT rolled snake eyes and fell dead on the morale check, the Captain shrugged it all off. A poor roll on the US HMG fire lead to no more damage for the target element, and the US troops in assault caused one disruption to the German assaulting element. Other German elements completed digging in to hold their hexes. Turn 3, and the assaulting Germans rolled a 2x result, finishing off the two reduced squads. The US captain, finding himself all alone, rolled and failed, being removed from the field. With only the US HMG and one squad left, and the German side having already done twice the amount of damage they needed to do, I called it a game, German victory. I'm really enjoying the system and can't wait for my next game.
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Welcome to the PG community! Hope there are many more AARs to come. :-)