Tanks are tough... | ||||||||||||||
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I really enjoyed this one. Playing the US, I set up in both towns and put my arty on the small hill. I also dug in some troops near the woods on both sides and hid my tanks on both as well. My friend lined up the troops after me in basically a front line right on the edge of his board. When the fighting began (I hadn’t played this in a while) I quickly realized that his tanks were going to roll over me, and at the end of the day, would just do what they wanted with me unless I first combined to get them all. I tried this, with crossfire, etc, while my other troops were holding quite well actually on all fronts. The large town held well, as did the small hill arty, but the panther (or was it a tiger? It was a 7 hour game last night!) just could not be beaten. I eventually lost my tanks at a four to one ratio and even though I held the town, we both agreed that it was only a matter of time until it fell, as he ran his tanks down to the small town to claim the hexes, and just let all of troops assault the large town. I ceded as we could tell his troops would lose, but obviously wear me down enough that his 2 tanks would then just roll in. We were only on turn 12 so he had time to do it. Great game, and I want to do this scenario again to see how I might take it for the US. |
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