Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Runaway! Those Entrenchments are Dynamite!
Author Poor Yorek
Method Solo
Victor Draw
Play Date 2014-01-02
Language English
Scenario AfKo032

The draw result attained when the Italian side determined it had no hope of victory and fled having captured only one entrenchment.

Italian approach and assaults failed miserably due to morale failures brought about by OF or OBA. I'll concede that I didn't coordinate the armor and infantry for the Italian side particularly well here, but with no IT leaders with a combat bonus, the only means to get any significant DF (against entrenchments) was to stack in threes. This, of course, lead to critical +1 col shifts. I should add that AUS "first fire" results were very good (5 or 6 on the 13-col due to leader + superior morale) with fairly horrid results on the resulting morale checks for the Italian side. The Australians suffered three step losses, but those were all due to on-board or OBA hits against units that had not yet become entrenched.

Italians lost six steps and had four units DEM (having captured only a single entrenchment). It was time to call it an evening before the entire battalion was destroyed (i.e. the AUS gaining their victory condition). The AUS might have pressed a counter-attack (in FtF play), but their position remained secure and they were content to allow the Italians to retire.

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