Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Soviets stun the Hun
Author waynebaumber (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants Brett Nicholson (AAR)
Play Date 2013-12-03
Language English
Scenario EFDx036

This scenario was played over Skype in less than 4 hours against Brett. A outnumbered outgunned Soviet force has to prevent a German force crossing length ways down Board 6 and exiting 6 leaders or units in 20 turns. The plus side for the Soviets is that they only have to inflict 4 step losses to prevent a German win. For the Soviet player to win he has to inflict 6 step losses and not allow a single German unit to exit the board. A quick glance at the VC shows that a Soviet victory is unlikely, the Germans should get at least 1 unit off the board given his OBDA, morale and firepower advantage, but can they do this without losing 4 steps? The Red Army's plan was simple advance over the East-West road and then trade space for time while look for any advantage during the German advance to get those step losses. The German advanced towards the dark threatening forests, Brett discounting the Soviet MTR's and OBDA kept his units stacked three high and to be fair they could not be spotted from the Soviet lines initially. However Lt Pavlov and his aide ran out of the woods trailing a field phone wire behind them to get into position to spot the German units. What followed was as big a surprise to the Red Army as it was to German's. Highly accurate MTR and OBDA rained down on the Germans ( Double 1 X 2, followed by a Double 6) This resulted in two step losses initially followed by a further two steps gone with double demoralization. This of course meant that by the end of Game Turn 2 the German player could not win. This needless to say changed the dynamics of the game. The Soviet player retreated to his start lines and tried to build a defensive line in order to stop any units slipping off the board. The German commander after getting over the shock realized that step losses were less important advanced at a rapid rate, although the Russian tried to skulk in the woods eventually the German artillery began to make its mark although not causing losses disruption and demoralization caused gaps in the Soviet lines. The German tactic of advancing on a broad front now paid off as there was simply not enough Soviet fire power to stop steady German advance. By GT 13 the German had managed to exit 4 units and 2 officers for the loss of a further 2 steps, the Red Army had lost a mere 3 steps but had failed in its bid to claim a very unlikely win. This scenario just scrapes a 3 rating from me. Mainly because its a interesting little puzzle for both players and perhaps of some use as a training scenario for new FtF players. There may be a way for the Soviet player to win this one without a lot of luck but I can't see it myself.

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