Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Depressing for the SS
Author rerathbun
Method Solo
Victor Soviet Union
Play Date 2013-11-16
Language English
Scenario KurS029

This is a quick-playing scenario, particularly when the dice go as badly as they did for the SS in this play.

The Soviet Guards dug in on the hills and occupied the eastern town, leaving the western town open. The Germans entered in two groups, intending to attack the two larger hills and, once the hills were settled, either go for the smaller hill or the remaining town.

The Germans moved up to within three hexes of the dug-in Soviets, intending to soften them up while remaining outside the Direct Fire range of the Soviet infantry.

Unfortunately for the Germans, the dice went all the Soviets' way, and time pressure forced them to move up to the assault too soon. The German off-board artillery made no impression on the dug-in Soviets, and the Soviet artillery achieved several disruptions and demoralizations. The Germans recovered quickly, and moved up to assault the good-order troops on the hills. They survived the Opportunity Fire, but not the assault. The Soviets got First Fire due to being dug-in, and in two assault hexes, eliminated two steps of SS infantry and demoralized the lone StuG before the SS could attack.

From there it was all downhill for the Germans. The Soviets counterattacked, eliminating more infantry. The StuG failed its Recovery roll and fled the assault hex. The Soviet infantry then assaulted the Demoralized StuG and eliminated it. With the Soviets in firm command of both hills and nine SS step lost, the Germans gave up the game with one-third of the turns remaining.

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