Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Fun scenario
Author waynebaumber (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants Brett Nicholson (AAR)
Play Date 2013-11-06
Language English
Scenario EFDx019

This is a small scenario which is supposed to depict a German probing mission to see if a town is occupied by Soviet forces, all the Germans have to do is enter the town at some stage during the scenario and not lose 2 steps. The Russkie's have to prevent the former occurring or not lose 4 steps. The Soviet's also get the chance to roll for reinforcements every turn on a 5 or 6 another INF pops up in any town hex not adjacent to a German unit. This was also a chance for me to play Nebelwurfur9 aka Brett for the first time. I played the brave Soviet's and decided to try and screen the town with my initial units and await the reinforcements I hoped would come flooding into the town. So the first few turns were spent in some fire and movement tactics by both side with little effect. Slowly the Red Army was pushed back towards the town, and finally two German unit entered the town from the north, however a lucky shot from the Russian's and gotten a step loss. To balance that luck by GT8 I had still yet to get any reinforcements. Brett now had a choice, he could have tried to move his units into the town and fight off the Soviets for 10 turns without losing a further step of try and move away from the town and avoid any further combat. Having lost a step and had his best leader and the unit with it DEM he decided to run away. At last some Russian reinforcements arrived and scurried after the retreating Hun. The German commander retreated behind a HMG unit but an amazing shot from a reduced Soviet unit caused more demoralization's this gave the Red Army the chance to swarm the HMG this in turn led to a 16 firepower shot from my HMG and another step loss on the Germans to force the draw. Well this is perhaps not a scenario for the purist being very dicey. I would imagine if the Russians got reinforcements very early then it would be hard for the Germans to even enter the town, however great fun and all over in less than 2 hours. Looking forward to my next game v Brett.

1 Comment
2013-11-06 06:16

Thanks Wayne, looking forward to our next match as well and well played!

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