Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
To the Last Gun
Author Blackcloud6
Method Solo
Victor Japan
Play Date 2013-10-14
Language English
Scenario Saip018

I set up the Japanese defending with the infantry and SER platoons forward and west with the HMG and a SER platoon in the town. The two AA guns were to the south and east behind the airfield.

The Americans came up the trail using the hill and jungle to mask their move into attack position. Their main effort was at the town with a supporting attack to clear the west side of the hill. After clearing these two objectives they would attack south to clear everything else out.

The attack jumped off with success as the SER platoons broke and ran. But the Japanese regular infantry and HMG held fast and it took a good deal of time for the US to clear them out or send them running. The US faced the prospect of a quick assault to take out the two AA guns as the SER platoons rallied to come to their AA guns' aid. The first gun crew broke and ran while one of the SER platoons took up a position to be within two hexes of the airfield. In the last turn, the Americans had to clear out or demoralize the 20mm gun and one SER platoon. The SER platoon demoralized under intense fire but the 20mm held out. the US infantry assaulted and needed a 5 or 6 to eliminate it or force a morale check and hope for a demoralization result. They rolled a 2 for a M1 check which the Japanese leader rolling disruption but the gun crew passes on 5! The Japanese win on desperate morale check.

This is a nice fast little scenario that surprisingly, went down to the last dice roll.

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