Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Chain of command
Author davidthedad (Germany)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants gulatum (AAR)
Play Date 2013-07-27
Language English
Scenario KurS006

When there is a large body of troops to command,the need to maintain a well coordinated chain of command is an imperative. I failed to maintain a chain of command in this scenario by dividing my forces by design, 3 advancing groups left, center and right, by movement advancing quickly too many of those who could take advance postions, allowing slow moving units to battle too early into the contest, and displeasing the gods of war since fog of war dice rolls of at least 16 ended many a turn. With 14 of 24 turns finished and needing at least 3 turns to put my forces together as an attacking force, 7 turns to transverse the remaining field of battle if there was no opposition. I surrendered the field of battle to the enemy.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.131 seconds.