Author |
leonard
(Japan) |
Method |
Face to Face |
Victor |
Draw |
Participants |
unknown
|
Play Date |
2013-07-17 |
Language |
English |
Scenario |
Saip007
|
This scenario is quite interesting, both for the overall set up and the afterthoughts it generates.
We have played with no night rules since special rules are not clear (!!!) enough (visibility is 2 hexes and the "night" word never appears...)
I was the Japanese and I chose to try to force the Marines to spread themselves all along the front line parallel to the beach line. SNLF went to the right wing, Army japs to the left and amphibious AFVs + some infantry were threatening to pass through the central road/marsh/swamps
The first turns were not an easy going : the tremendous firepower of the Marines combined with their lucky assaults die rolls led to a high casualties among my Japs. When my assault began to succeed eventually, the 26 eliminated steps were easy to get for the Marines and all I could expect was a draw by keeping at least 3 Jap steps on the beaches. I did just that.
Now, is it really "throwing them into the sea" ? What really does mean Japanese control of a few beach hexes with at least 3 unit steps ? Why are 26 Japanese casualties so important and further Jap casualties meaningless ? Why is it that the Japanese player is not even forced to begin any assault at all and still get the draw ?
Victory conditions are not realistic in this scenario ; they should be worked out a lot more since the situation is really interesting.
Again, I regret the absence of the banzai rule in this module : especially when I have to pass through the US troops to reach the beaches.
|
Sorry leonard, I just saw your post almost 5 years later. 26 Japanese casualties are just a mark to make for that victory level as the Americans, so sure more is better. Same with the Japanese being able to have three steps on the beach at the end of play, showing they are still capable in their own minds of actually pushing the Americans off of Saipan.
Hopefully you are currently using the Marine Infantry counters with the 8-3 values? As AP/Mike almost destroyed the balance of this game with the initial 10-3 direct fire Marine Infantry counters.
You will find the game more fun to playing with these 8-3 DF Marines counters.