Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
I Found This Tough As Slovak Commander But What A Dramatic Finale
Author vince hughes (Slovak Republic)
Method Dual Table Setup + Voice Chat
Victor Draw
Participants campsawyer (AAR)
Play Date 2013-07-12
Language English
Scenario FiAx012

This game was played against Alan Sawyer over three sessions (one of which was a short final session). I chose this game as at the time as I had not played a river crossing in some time and I also looked for one that as Axis forces would look to be one that would really test me and be difficult to get a positive result from.

This scenario featured a small Slovak force, with minimal OBA consisting of 10 foot platoons (inc 2 HMG), 1 mortar and a couple of AT’s. Their job was to defend against a Soviet major river crossing across a width of a board. For their part, the Soviets consisted of 28 foot units (inc 4 ENG & 4 HMG), a couple of T26 units and 4 batteries of 76mm guns. There was no Soviet OBA so the guns would be their main bombardment source. Before play began, I knew with 4 x ENG, the Soviets would be able to at least stretch my forces if they needed as they would be able to threaten crossings in numerous places. Both sides morale is 7/6. Both sides score points for inflicting casualties, but the Soviets also get points for each undemoralised step across the west bank. The Slovaks get a 15 point bonus if they keep the Soviets to less than 15 undemoralised steps on the west-side. Finally, if the Soviets do get 15 steps across, there is a chance that Slovaks will get some reinforcements, albeit they have to roll a 6 on a 1d6 at the start of each turn to get these.

For deployment, I placed 2 platoons in a town hex that sits on its own on the west bank. The others had to be placed intermittently to cover all avenues of attack, but with a view of being at least able to get decent firepower on targets if they did come their way. This did lead to a little dispersion on the Slovak part, but there really was no other choice. This was made harder in the fact that they only had two leaders with a morale modifier (one was a ‘2’ though but he couldn’t be put with any concentration of forces). A 37mm AT gun was placed toward each end so as not to give the tanks a free-pass anywhere. As expected, the Soviets set up in a manner that showed that they may attack and cross anywhere. Time would have to be the guide and the Slovaks would need to maneuver hither & thither to counter Soviet moves.

The battle kicks off on a winter’s morning at 0630 hours. This means the Slovaks can not even see initial Soviet troops as they advance. Slowly they came to the waters edge and their engineers appeared to be hanging back awaiting an opportunity to deploy when a weak spot was found or created. One of the ENG platoons did however go forward but he was soon demoralized under some fire he faced and moved away to regroup. The Soviets sent troops to either flank, but also large segments of forces to just right and left of centre of the crossing area. Of these, the tanks and 2 x companies of infantry made their way to the town area across from the town hex that the Slovaks had also placed a couple of platoons. From here, the Soviet tanks and infantry continuously blasted at the Slovak platoons in an effort to carve out a safer landing area. The tanks seemed almost immune as a Slovak AT tried to hit them at distance. The Slovak infantry here held on for some time, but were slowly losing their will to stand. To try and bolster this location, the Slovaks sent up one of their HMG platoons. It looked good until they came into range of the Soviet rifles where they were mercilessly cut down before reaching their area of deployment. Across the rest of the river bank, both sides had to march men in different directions in order to find their best places to defend or cross. Soviet artillery made it dangerous for the Slovaks to operate in the open and their HMG’s were also taking up positions to sweep fire lanes across to the Slovak side should any defenders come too close to the riverside.

By turn 13 (0930) casualties had been just the Slovak HMG platoon, but by now, almost half-way through, the Slovaks were being stretched by the measured Soviet approach. The Reds were intent and deliberate in breaking the Slovak’s fighting spirit before launching across the river. Over the next 3 turns, 4 x Slovak INF steps became casualties to yet more Soviet small-arms fire and demoralizations. The screw seemed to be being turned. But for the Slovaks, their fortunes were now also being improved. Their AT guns managed 3 hits on T26 units over a 5 turn period and a Soviet INF step had also been lost as the river crossings were now being implemented across the face of the Slovak front.

Crossings were placed on both the extreme left and right flank of the Slovak force. One by the town area and then one further south of the town. These crossing were all something of a lottery for both sides. The Soviets overall must have had poor boats or poorly assembled pontoons as they more often than not failed to cross when required (6 or under crossing number). Slovak OBA disrupted and demoralized here and there, but was generally ineffective (a single module of 15pt OBA). Also to the Slovak detriment was the fact that their sole mortar platoon in a town away from the river had demoralized early on in the battle and had not recovered for about 14 turns, losing them a 12pt bombardment (self-spotting). The battle was therefore on a knife-edge. Perhaps, only on the Slovak right with the most southerly crossing could they perhaps count themselves comfortable. The ‘2’ rated leader, HMG and an INF competently held the Soviets back whenever they tried to cross as decent fire power swept the crossing point. The Soviets lost casualties and morale at this particular point and never crossed the river at all.

But it was the other 3 crossing areas that were piling on the pressure. Dribs and drabs of Soviets were slowly crossing, albeit extremely slowly. The weight of the battle was slowly keeling in favour of the Soviets as pressure mounted at the crossing points and Slovak morale was breaking. Direct fire and 76mm bombardments were demoralizing the Slovak line making any coherent defence extremely weak.

With 4 turns to go, the Soviets had 10 steps across the river. Each time their troops were exalted to cross, they just couldn’t pick themselves up to make a successful go at it (roll 6 or less in game terms). Moreover, one more of the crossing points had been damaged by Slovak OBA as a Soviet ENG demoralised and could not help crossing until in good order. He did get up to disrupted but failed to recover fully. The crossing in the far north had managed to off-load all its waiting troops to the west bank and they were under a little derisory fire from Slovak infantry, but nothing too much to worry them. It was the crossing point near the town where the final part of the battle would be decided. This had already survived an M2 MC much to Slovak disappointment and this stack would now be the crux of the whole battle and its result.

Going into the final turn, the Soviets had 20pts (14 steps crossed and 6 Slovak steps eliminated). The Slovaks had 24pts (9 step-equivalents eliminated plus the 15pts defence bonus for keeping Soviets less than 15 steps across the river). This was therefore at the point of a draw unless the Slovaks could gain 1pt for a minor win or either side attains some kills, crossings or demoralizations for other scenario final results. The Soviets had two INF platoons on the ENG waiting to cross and a +2 initiative lead. As the initiative dice were rolled, the Slovaks preyed for an against the odds initiative lead. But a Slovak ‘4’ roll and a Soviet ‘3’ roll gave the Soviets a one activation lead-off advantage in a 5-6 Soviet initiative win. They wasted no time in declaring that the troops on the crossing point would attempt to cross. The first one rolled a 10, meaning it failed. Yes!! I thought "He has to fail this very very last roll." The second INF …. A 6 !! He was across! What a sickening blow that felt after so much game tenseness and pressure play had kept the Reds away for 27 turns. A last turn killer (again – after Wayne’s last turn Westwall win in scenario 10).

What there was of Slovak direct fire now laced into the Soviet unit in opportunity attempts. It HAD to be demoralized in order to avoid defeat. An INF on the crossing units left flank fired at them on the 7col, missed. An AT gun fired at them on the 2col, missed. A disrupted INF unit fired at them on the 4col, missed. These Soviets were hugging the ground and keeping their nerve. Moreover, the points had now changed. With 16 steps across, the Soviet point score was 22, but because they had more than 15 steps, the Slovaks would lose their 15pt bonus and have a mere 9pts for a major defeat. A Soviet unit HAD to be demoralized to get a draw back. The Slovaks next activation was to take a final shot with the mortars before an advancing Soviet platoon tied it in assault. Manically throwing shells down the tubes, they bombarded the newly crossed Soviet INF on the 12col ……… Bah, a miserable 8 rolled and yet another miss. Soviet 76mm artillery responded by disposing of a demoralized Slovak AT gun as it failed an M1 MC.

With only my 15pt OBA left (12col shot), I declared it to fire at those determined crossers that had hung on so. Down the OBA whistled as it homed in on its intended target. BANG! Snake-eyes! And an M2 MC. Anything more than a ‘7’ and these guys would demoralize, throwing the game back towards a draw result. The unit was tested and………. Failed! Maybe an 8 or a 9 was rolled, I don’t remember, but the battle had been saved in dramatic fashion. The Slovaks had a couple more shots as they tried to find 2 more points for a minor victory. These both missed and with both sides having spent all their chances of any further game changing moves, the battle ended in the very last turn. An honourable draw for both.

I gave this a ‘3’ despite the exciting and tense ending as it was kind of standard and general fun throughout, without being exceptional in any way. This scenario I think is pretty balanced, despite Matt.W’s earlier Slovak win where Soviet ENG’s kept failing all morale checks. I personally found this to be a big stretch on the thin Slovak forces and really did depend on some of those poor crossing rolls that Alan found during the game. Quite simply, had just 2 or 3 of those gone the other way, the game may have been easily lost. On the other hand, if the Slovaks can hurt the Soviet ENG regularly, they will find it just as easy to lose. Our game kind of fell between those two choices. His ENG units generally held up well, but his crossing throws were very poor. Casualties I would suggest were quite light really. The Slovaks losing an AT gun, 4 INF and 2 HMG. The Soviets 3 x T26 steps and 3 x INF. I would recommend this as a play for any dual game.

Top Tip: Remember, there are NO bridges anywhere. AND take note, the VC’s state that for a Soviet unit to count for VP’s, they must not be in a river-hex having crossed. Therefore, they will need to leave the river bank. You can’t just hold them there 

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