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I'm really starting to get the hang of using the Western Allies armor and AT capabilities. British and American armor is more of an infantry support arm as opposed to the German "superior weapon system" approach. The Allies will lose tanks but their job is to help to keep the nasty German stuff in check and to help out the PBI to take the ground necessary. It helps that the Allies typically have plenty of armor so that the losses can be absorbed. In this scenario nearly a whole brigade of British are trying to take ground quickly from a battalion of Lehr's finest. Lehr has a couple of StGs and will recive a couple of Panthers. The British counter with a bunch of Shermans and some Firefly support. Daniel set up defense in depth. As a matter of fact, some of his hidden units didn't appear until nearly at the end of the game. As a result I could use the strength of the British force deliberately and was able to force my way into the first large town relatively straightforwardly. In the mid-game Daniel had to roll four times before his Panthers arrived. I was able to station some Shermans on a wooded hill nearby their entry area. Right after they arrived I received a couple of initiative activations and rather than use them to get the Shermans out of sight I ran off a couple of assaults on town hexes that were teetering. Momentarily blinded by the success of those assaults I forgot that my Sherman crews were apparently taking tea. While they brewed up the Panthers made sure that the Shermans were similarly brewed up. The loss of these two Sherman platoons was the primary reason that this one ended up as a minor rather than a major British victory (I missed the major victory by one victory point and the Shermans represented 8 VPs). This one really needs to be played face to face. With such a large troop advantage the Germans need to edge of the hidden units to make a fight of it, even given the short timeframe (14 turns). Having said that, it is a very good and challenging fight for both sides. The British can, and will, take ground away from Lehr but the timeframe forces the British to be exposed to the strong German units which can extract a significant toll. I give it a "4". |
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