King of the Hills | ||||||||||||||
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Played face-to-face with Matt W in about 90 minutes. An interesting situation. The Americans set up first on the hills and then the Japanese set up within two hexes of the Americans. Whoever control the most hill hexes wins. You can see pictures of our setup in Post #4 of this thread I set up my American troops in good defensible positions on both hills, with the assumption I am defending. Matt set up all his troops on the big hill. This was short, brutal battle with ineffective Japanese assaults from the offset. The Japanese tried again the next turn and lost two steps. That was bad enough but it seems to me they lost morale because Matt kept rolling double-digits for morale checks. My Americans counter-attacked, eliminated a couple more steps and the Japanese were now in a very precarious position. It did not help the Japanese that two isolated platoons resisted a number if turns before they were driven off the hill. The next few turns were spent containing the Japanese to prevent them from accessing more hill hexes. The Japanese gave up after two hours. American victory! I gave this scenario a “4” for a few reasons. It’s an unusual setup and it plays quickly. Both sides will have a chance to attack and counter-attack (and maybe maneuver if one side wants to focus wants to threaten to retake some hexes behind enemy lines). High replay value (a good scenario to learn about fighting in the jungle). I suspect it plays well solitaire and face-to-face. |
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