Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Ok, you can take off the clown noses now.
Author deleted
Method Solo
Victor United States
Play Date 2013-06-25
Language English
Scenario BaBu009

This scenario is basically exactly like #3, except the Germans come from the East, and they know exactly who you are. The other large difference is that instead of marching up the road naked with bulls-eyes on (I played #3 historically) I chose to have the Germans come at the town through the woods and even getting to path.

I think a big thing here for me was that I learned a great deal about how light woods and hills really affect the play of the Bulge. Once the Germans were able to deploy it became an interesting battle, and more importantly for me, an interesting example of how intel can change not only the course of battle, but clearly the choice of deployment as well. Played this one twice actually, with similar results. I’d like to see this one face-to-face.

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