Author |
deleted
|
Method |
Solo |
Victor |
United States |
Play Date |
2013-06-22 |
Language |
English |
Scenario |
BaBu003
|
Ok, so this one I'll keep short. I've played this scenario before, but always played it like a normal PG game (the players know I am there and know I am the enemy). This time, I played the Germans as the history suggests; that the Germans did NOT know it was the enemy and walked right into it. I played the US as not being able to move until they spot the Germans, but I just held them there, waving the Germans on until they were exactly 2 hexes away, then opened fire. Needless to say, the first stack of 2 units was cut in half and demoralized instantly. In addition, I chose that time to being bombarding the other units on the road (I had a double initiative due to a horrible roll by the Germans). The Germans instanly scrambled to the woods on either side of the road, and what followed was a series of moves by them to round the town using the woods. The problem was, the M16 would move them as soon as they entered the clearings, and by the time they were able to assault the town, they were mostly gone already. It was an absolute, quick, decisive victory. US lost nothing at all, just some disruptions. Fun game all around, and it was enlightening to see how sad I was for the Germans walking into this, even though I typically "try" to beat them...
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Thanks for the AAR. We homeschool and I will likely use this scenario, with the same restrictions you used, to show the boys how dangerous it was to run into a trap.
Thanks! I was happy to see a comment as 1: never sure that people read these things, and 2: I homeschool my 2 boys as well here in Florida. 3: I almost always play it solo as my best friend is a teacher and we can never get together...
This was the quickest scenario I think I've played. I mowed them faster than a front lawn in a trailer park...