Panzer Grenadier Battles on March 31st:
An Army at Dawn #40 - Task Force Benson Conquest of Ethiopia #27 - Salt Spring
An Army at Dawn 2nd Ed #39 - Restless Energy Spearhead Division #19 - The Cats Return
Afrika Korps #8 - Ambush! Spearhead Division #20 - Wewer
Poorly designed
Author scrane
Method Solo
Victor Germany
Play Date 2013-06-18
Language English
Scenario EFDx021

This is one of the few PG scenarios that I have felt is poorly designed. The scenario is too long and there is no mechanism to prevent the Soviets from winning by just waiting until 4 turns before the end before advancing within range of the road. The Germans could try preemptively attacking them but this throws away their mobility advantage on the defense, and they don't have the superiority necessary to finish the job.

It could be improved a lot by making it a 12-16 turn game, forcing the Germans to knock the Soviets out and forcing the Soviets to commit to an advance.

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