Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
All Fall Down
Author Matt W (Japan)
Method Face to Face
Victor Draw
Participants Hugmenot (AAR)
Play Date 2013-06-08
Language English
Scenario Saip008

On the second die roll of the game my Japanese had reached their victory condition. This seems somewhat of a downer for the Americans. Daniel fought through and was able to eliminate my entire force eventually despite my leading him on a merry chase across the board.

There were some interesting things in the scenario but it felt more like a puzzle and less like a simulation of combat of any sort. Both Daniel and I were left feeling a little dissatisfied by the play. With apologies (belated) to Gertrude Stein, there is very little there there as we played it..

Again, with the possibility of hidden units this scenario would become a very tense affair and a much more reasonable play. I could even see a draw where neither player meets their victory conditions. It is our mistake to have played without them. I strongly suggest that the scenario be played with hidden units face to face. If not, it has potential value as a puzzle piece in solo play (comparing a compact defense to a spread out one).

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