Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Soviet's trade land and bodies for rare win
Author waynebaumber (Soviet Union)
Method Face to Face
Victor Soviet Union
Participants vince hughes (AAR)
Play Date 2013-05-27
Language English
Scenario EFDx049

Played against Vince in one FtF session, this scenario has a combined arms force of German INF, HMG and AFV trying to cross 3 boards contested by tough Soviet INF and HMG who are well entrenched in good defensible terrain. Time is against the German's in this one and the Soviet player has to have just one unit left in the forests and/or Yelnia town to win this one at game end. The Russian has an interesting choice at the start of the game, he can deploy 2 x 76.2 Art of have an extra 10 points of OBDA. Now in my view playing against Vince you have to take the 76.2's and get them on the board, these guns can take out all the German tanks on the board and this will cause Herr Hughes who hates losing tanks to be even more cautious thus hopefully costing him time. Vince has been very complimentary on my set up, and I was pleased that the sacrificial units set up on the hill on the middle board worked as well as they did, this was due in no small part to having 8 morale troops instead of the normal early war Soviet 7 morale fare. The rest of the units were spread throughout the forests and town there job was simply to avoid contact and survive for as long as possible. When the German attack came it was a textbook infantry assault, the commander was obviously a student of Erwin Rommel's book on such attacks, but with a little luck for the defenders this assault took up far too much precious time and even though one wooded area was cleared fairly quickly the Germans realised that night was falling and a hasty attack over a well mined and entrenched river would only result in heavy casualties called a halt to the advance. Not the most exciting game I have played however it gets a solid score from me, 24 turns is not a lot of time for the German and the Soviet player has to slow the German advance down right from the start so a forward defense line is a must. The German player perhaps has to be more aggressive than Vince was and be prepared to accept the risk of losing more casualties and thus losing both the battle and the game. Its certainly a tricky and difficult scenario for the German.

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