Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
A bloody struggle indeed!
Author waynebaumber
Method Solo
Victor Draw
Play Date 2013-05-01
Language English
Scenario TaBa015

Played solo over three sessions, this three mapper has large Soviet forces with good armour support trying to not only take Urdom but clear the main east-west road of all German units. The German's also have tank support excellent off board artillery and better morale. The German infantry are ski equipped and therefore more mobile than their Red Army Counterparts. The Soviet's also have Rocket artillery, to nullify this its important that the German occupy the 40m hill to the north of Urdom thus able to call on counter battery fire on the Stalin's organs should they fire. The Soviet plan was to encircle the town clear both roads and should time permit launch an assault on the town. The German commanders plan was to delay the Soviet flanking attacks,inflict casualties and then possibly counter attack in order to deny road hexes to the Soviets. Should the Germans lose 20 steps they can not win so minimizing losses is also a German priority, Both plans worked to some extent, and also both plans failed. The Russian flank attacks forced the German units to give ground and the T34's once again proved more than a match for any German armour, inflicting some losses early on. However it was slow going and after 3 hours hard fighting only the eastern road had been cleared. The plus for the Russkies was that German losses had been heavier then predicted and by game turn 22 the magical 20 German step loss had been reached. The only winner now would be waving a Red Flag. The Russian commander perhaps overly enthusiastically ordered a general advance into a hail of fire, here the German artillery proved very accurate (on 3 consecutive turns double 1, double 6 and double 1 again resulting in 6 step losses), German HMG fire from the town also caused losses and the T60 tanks were badly mauled by long range anti-tank fire. Still at last the northern hill was taken and Soviet forces with T34's leading the way had encircled the town. As a back stop defense the Germans had dug in a 37 A/T and GREN right on the board edge this would have to be dealt with if the Red Army was going to claim the victory. A company was sent scurrying westwards to deal with this roadblock but once again well aimed fire slowed then stopped the advance eventually two T34's supported the attack and succeeded in destroying the roadblock and its garrison. But this had left a gap in the line and the surviving PIII's took full advantage breaking out of the town on the last turn and retaking several road hexes. The result a draw. A draw is perhaps the most likely result as it is hard to see the Germans not losing 20 steps in a 37 turn game. Soviet losses were 72 steps to the Germans 26 steps hence the title of my report.

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