Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Delay & Destroy
Author daxelos
Method Solo
Victor Germany
Play Date 2013-04-21
Language English
Scenario BaBu001

The German plan was simple. As the Americans were not allowed to move in the first game turn, the German force arriving from the west engaged the Americans with the Infantry as the main force, while the HMG used the road to cover the line of attack that the Americans would have to choose to attack the German ridge position. The main idea was to delay the Americans with the Infantry by causing some disruption, demoralization or even a step loss. This sounded sensible as the German commander had not to worry about any casualties himself, while being able to win by causing just 2 step losses (if the ridge could still be defended, what the HMG and the static Infantry was for). In the end the plan worked even better than planned, as the Gods of Chance were scorning any American attempts to quickly dispose of the German delayers. In the end the Americans, being assaulted by only 2 Grenadiers, albeit with a very good leader (2-1) had lost 2 steps by turn 6 and where never able to shake off the attack. Clear German win, the dice where simply awful for the Americans

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