Chaos |
---|
This was a fun and chaotic battle that was quite quick to play. The Russians have a strong infantry/armor force that they need to exit from the far side of the map, past a weaker German infantry force. The Russians have only a few leaders, none above the rank of captain, so command is a challenge. The scenario didn't specify that the Germans could begin dug in, so that gave the Russians a two turn head start to close the distance between them. They approached the German line in a very dispersed formation, hard to control but easy to manage casualties. Their tank force flanked the German line on both sides, opening a possible path on either side. Moving to the east, they caused some German units to redeploy to meet the threat. At the same time, a Russian company on the west flank saw an opportunity and slipped past the German flank after enduring 45 minutes of close range German fire. At this point the whole German line fell back to join their 2nd line comrades, who were already engaged by a breakthrough force of light tanks. The Russian attack bogged down in assaults in the German center, with a handful of Russian units exiting on the flanks. A last desperate surge by Russian stragglers up the middle was hammered by HMG fire from two covered positions behind a small hill and a copse of trees. Only midway through the allotted time, the Russian advance was spent and the Germans had taken more casualties than they could stomach. The scenario ended in a draw. |
1 Comment |
Great write-up, makes me want to play it!