Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
A poor counterattack
Author leonard (United States)
Method Face to Face
Victor United States
Participants unknown
Play Date 2013-03-21
Language English
Scenario Saip003

It is our first Saipan scenario and we chose this one because it is small and introductive to the game. We were not really seduced. OK : maps are great, subject interesting and counters well done. However we had not expected so many "problems". To name but a few : difficulties to identify terrain types (marsh/swamps and light/heavy jungle or even clear terrain from light jungle...), unit identification (WPN instead of HMG for marines, PIO instead of ENG for Marines, LVT types and number of steps)and "forgotten" rules (hidden rules for Japanese, Disorientation, +1 for Japs in Assault and more important "Banzai"). We had a rather long discussion about the set up conditions : "three hexes east of any US unit" seems to push the Japanese back to row 12 when the US sets up in 0912 (village). This seems far away from their objective (beach) considering the short time available (8 turns). Regarding light jungle vs open ground or heavy jungle, we more or less agreed on light jungle whenever the smallest palm tree is present. Sometimes a difficult decision (and no quarter of hex rule, here !). My Japanese opponent attacked in the center, along the road. My spread out US forces quickly regrouped and inflicted heavy losses on the poor lads :two type 95 (reduced) tank platoons were quickly further reduced to ashes by the LVTs. The Japanese captain quickly died from wounds bringing on terrible decapitation. More infantry step losses on Japanese side and further disruption and the scenario was over. My partner would have given a 2 for this one.

2 Comments
2013-03-23 13:32

Leonard, You are not the only one to have problems Identifying terrain types. My problem is mostly with the Swamps/marsh. I really can't tell the difference. The images do not seem to be different for each type. Also the terrain chart (even the color one off the AP website)does not help. You just have to designate which are which before the scenario starts. The jungle seems to be easier for me but there are still hexes where it is not clear if it is light or heavy jungle. I agree beautiful maps but not without problems.

Regards, PatC

2015-09-04 23:22

the marsh has sort of a white cast to it. I agree it's tougher to tell the difference than they should be.

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