Panzer Lehr, scenario #9: Trash the Town to Take it | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
I started out wanting to play something from Beyond Normandy with Crab mine-clearing tanks in it but the BN scenario with them had too many maps in it to setup in my current space, so I ending up playing this scenario, from Panzer Lehr as it had Crab units but no minefields to clear. The Fall of France 1940 maps are nice to look at however and the Crab Tanks end up as burning wrecks! There is a lot of town hexes for the Germans to try and cover, so I setup two lines of defense, one up close to slow the British human-wave down and a second defensive line to pull back to. The battle goes back and forth, at first the Germans are winning with the British taking casualties in the initial town hex assaults but soon the numbers overwhelmed the Germans smaller numbers. Then the dreaded German reinforcements came on with Panther tanks on turn 9 as luck would have it and the Germans started winning again but after that the British huge numbers told and they waved over the Panther tanks and German Infantry controlling many more town hexes and in the end destroying more enemy steps as well for a Major British Victory! With so many town hexes on those four maps, it is difficult to control them with the lighter German number but this was and enjoyable scenario to play. I didn’t use the hidden rules playing this one solo. The British must push forward as fast as possible on this one, to be ready for the German reinforcements. |
||||||||||||
0 Comments |