Ease into it |
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The Finns have only 8 platoons of INF but have higher morale and, in my play, really, really good leaders (2 10-1-2s, one an Eversti Lt, and the other a Kapteeni). The Germans have fewer troops of lowser morale and no leaders with morale shifts. The Finns decide to put their full effort into the large town, ignoring the bridge and small town. The Germans adequately man the defenses in the large town but have no reserves whatsoever as their already inferior force starts out split between the bridge and the large town. The Finns advance and take several results from the on board artillery and the opportunity fire from the town. After three turns of watching the Germans shadow their movement to block entry into the town, the Finns split up with four platoons and two leaders (one of the supermen with each group). The Germans reflexively split up and there was their doom. Both Finnish groups close the distance to the defenders and are savaged by opportunity fire but with no losses and a -2 leader impact on the rolls there were very few unpassed morale checks. Upon reaching the town two assaults were generated and caused the Germans to pull in their flanking units, leaving the town open for the Finns to control. As the assaults ground forward the Germans began taking losses while the Finns would lose some morale here or there but ended up taking the entire large town and causing 9 step losses. The remainder of the German troops ran away after the Major was killed. As long as the Finnish player is willing to split their forces there is precious little the German can do to win this one. I give it a "2". The power of the Finnish infantry is just too much for the defending Germans. |
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