By the hair of my chinny, chin, chin |
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In this scenario a horde of Soviets bear down on some scattered rear guard troops. The Soviets have to cause losses, avoid losses, exit units and control a road. The more of it they do the more likely they will win. In my play the Soviets ran along the road and also around a large forest in order to take the town on the far side of the woods from behind. The Germans, with a morale advantage and truly awful Soviet leaders were able to cause significant losses on the Soviets with the result that the Soviets were looking at the need to both control the road and cause enough German losses to meet the need. Since they didn't have a morale advantage (and that there were no bonuses for RKKA early war combined arms) the Soviet tanks and a gaggle of infantry were able to exit the board and nail down that condition. There wasn't anything elegant in the Soviet attack, it was simply a case of rolling into and over the defenders with waves of troops. The fact that the "exiters" were able to leave the board early and that the Soviets still had sufficient force to credibly challenge for the road control is a testament to the numerical superiority they had. A minor victory was tantalizingly close for the Soviets but on the last turn of the scenario the Germans who were on the road were able to pass their morale check and deny the Soviets control of the road. This is a finely balanced scenario based on my play. Anything that comes down to the final turn with both sides actively pursuing victory is a good one. I give it a "4". |
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