Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Student Body Right
Author Matt W
Method Solo
Victor United States
Play Date 2013-02-17
Language English
Scenario Saip018

The goal of the US in the sceanrio is to clear the Japanese troops from the vicinity of an airfield. The Japanese will have some dug in troops and may also inhabit a town (mine did). The Japanese also have a nasty direct fire weapon which will need to be spotted and taken out.

The scenario is, as many of the Saipan scenarios are, short. This creates a sense of urgency which can result in the US player coming into the battle without attempting anything other than just running the Japanese down. This is a mistake. It is very important to have the option for a routing Japanese unit to leave the immediate vicinity of the airfield. In my case I used an old football sweep where the majority of my force ran around the Japanese left wing.

I used a smaller force to pin the Japanese in the front and as those forces slowly ground down the Japanese picket line the heavier force got to the airfield and then attacked north and west out of the airfield to clear the area. Even then victory was only obtained on the last turn as the Japanese gun was very effective in both Opportunity Fire and assault.

It is hard to get these smaller scenarios to be varied enough to be enjoyable and I expect that some will miss the makr, but I haven't found one yet. I give it a "4". It is good solo but may not be fun for the Japanese player as they will probably set up and then roll fire dice, and nothing else.

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