Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Concentration
Author Matt W
Method Solo
Victor Draw
Play Date 2013-02-16
Language English
Scenario Saip003

In this scenario a strong US force is charged with the responsibility of keeping the Japanese off the beaches and possibly avoiding losses. Both sides have some armored assets. The American firepower is, however, terrible to behold.

The Japanese assault comes directly down the road which effectively splits the American force in half. The Japanese tanks try to set up a roadblock but are quickly taking out by the responding force. The Americans isolate the Japanese and destroy the force but not before taking sufficient losses for the Japanese to also reach their victory condition. Thus a draw is the result.

It is hard to see one's force completely eliminated but, as in many Pacific Theater scenarios, the goal is to disrupt the enemy and keep the initiative. Even with the destruction of the attacking force, the Americans were not calling the shots, the Japanese set the tone in the scenario and the pace is up to them. Given the "feel" generated by the scenario I need to give it a "4". A very well constructed scenario and fun in any venue.

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