Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
To the point of exhaustion
Author scrane
Method Solo
Victor Soviet Union
Play Date 2013-02-15
Language English
Scenario KurS002

This is a relatively fast scenario where a slightly superior force of SS must capture a town from the Russians. In my playing, I had the Russians ring the town with their entrenched 76mm guns and some infantry, while the rest of the force occupied the town. An outpost of infantry and hmgs occupied the hill south of town.

The SS stormed the hill and advanced into the wood southwest of town for cover. They took the hill quickly but struggled with the ring of entrenched positions and the scattered mines between them. With only three hours to take more town hexes from the Russians than they could hold, the SS took some big gambles assaulting Russian town hexes that were insufficiently softened.

By the end of the Game, the SS had managed to obtain no uncontested hexes, and had lost more than ten steps, for a major Russian victory.

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