Kursk South Flank, scenario #10: Recon on the Run | ||||||||||||
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An interesting scenario with a wide variety of units for such a small scenario! It is all about eliminating enemy steps and controlling the most town hexes. The Soviets setup in the defensive and the German enter the west edge of the map. The Germans could just sit back and fire away with the Tiger but with only ten turns and a one shot half platoon of Tigers the Germans would lose so they must be aggressive but they have a lot of weak armor and soft-skinned vehicles other than the half Platoon of Tiger and no OBA so they most work their way around the flanks of the teeth of the Soviet defenses and in a hurry and then just charge ahead an risk it all. The battle turned into a barnburner and I doubt I could simulate the results I did again with a Minor German Victory as they had some critical 12, 2 dice rolls, got a crossed-fire bonus against some dug-in T34s and rolled a 6 or two in assaults. This normally would be a Soviet victory or draw 8 out of 10 times but not on this play. The Soviets control two town hexes and so do the Germans, The Soviets lost 14 steps and the Germans 10. A little luck once in a while can go a long ways. |
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