Soviets Position a Tough Nut to Crack | ||||||||||||
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Played solo in 2 1/2 hours. I set up a Soviet dug in 1208 to force the Germans to start even further from the town. The unit fell back into town when the German artillery failed to disrupt it on the first turn. The Germans lose two steps to opportunity fire on their way to town. The assault starts on turn 4 to tie the 76.2mm guns and the T70's. The Germans bring their armor forward and the Grille is demoralized when the Soviets rolled a "6" in the first assault it participated in. Another assaults heavily favorable to the Germans goes awry when all German units are demoralized. The Soviets counter-assault and eliminate two steps. The Germans recover but it also gives time for the Soviets to redeploy their troops more effectively. The Soviets abandon three tow hexes to concentrate their forces in 4 hexes. The Germans make slow progress and run out of time. Soviet victory. I rate this one a "3". Interesting order of battle but with the first two assaults going entirely the Soviets way, the game was pretty decided by turn 7. |
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