No, no, after you! |
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What I like about this scenario is that it IS unbalanced towards the draw. In my plays, if the Germans sit tight then they will have the opportunity to mow down anyone attempting to close on the hill. So they can clearly go for the draw. Because I am playing solo, I chose to force the issue. In three cases, the Americans might be able to take the hill (doubtful) but not without losing at least the 2 steps required to lose the scenario. However, I also noted that if the Germans press the issue to “win” the scenario, then they are the ones getting mowed. This scenario really is set up for a draw, I think. And THAT is what I like about it. I like the idea of really trying to beat the odds of sprinting across a field toward that stupid hill. I have not yet been successful, but I will try again! An interesting side note. On one of my plays I rolled a thunderstorm right out of the gate, and it got me the closest to an American victory. I had begun the assault on the western most hex (the enemy mg was on the far eastern hex) and was doing well to take it, but in the second assault turn lost that dreaded second step. So Germans won again. Playing it out, I think the Americans would have taken that hex, but then been beaten down by the assaults from the other troops later anyway. |
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