Panzer Grenadier Battles on November 23rd:
An Army at Dawn #3 - Fire Support Leyte '44 #29 - Thanksgiving Day
Carpathian Brigade #3 - Breakout and Pursuit Panzer Lehr 2 #24 - Plug the Hole
Desert Rats #23 - Te Hokowhitu-a-Tu ("War Party") Panzer Lehr #24 - Plug the Hole
Desert Rats #24 - Hill 175 South Africa's War #7 - Rear Echelon
Dragon’s Teeth #33 - Chickenshit Regulations South Africa's War #8 - Ons Is Helsems
Invasion of Germany #38 - Making Hay South Africa's War #9 - Sunday of the Dead
Jungle Fighting #9 - Another Try West Wall #8 - Making Hay
Saipan, scenario 24: Hell’s Pocket
Author JayTownsend
Method Solo
Victor United States
Play Date 2013-01-06
Language English
Scenario Saip024

Again, defensive setup and offensive approach is very important in this scenario but what I like about it, is the variable setup with caves, different possible defensive & offensive setups give this scenario a great replay value. In my game I decided not to repeat history as the Japanese had setup and had control of both large hills on the two maps forming kind of a Death Valley or Hell’s Pocket in between if you tried to attack it directly and the two American battle-groups of the 1st & 2nd Battalions, 106th Regiment, 27th Division would have bunched up in the middle for the slaughter just like in real life. So I flank one Battalion left and the other Battalion right. For a long period it was like two separate battles going on.

The Japanese had one leader forward as a spotter for on board artillery and mortars but he was the first counter overrun and lost in combat as well! To my surprise the US Army was able to control 3 caves and inflict more casualties then they received. The 2 x 18 off board artillery units seemed to help at the right times and I was able to setup nice combinations of direct fire and assaults with engineers in good order for a change. This was an American Major victory and a good scenario to play. I played it off and on over 4-5 days.

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