Scenario 19 Exploring Hill 790 |
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The Axis set up on the South slope of Hill 790 with the HMG in the village at 0610. The Allies advanced in a pincer movement directed at the Axis flanks. The Eastern most pincer bogged down. They became demoralized when just two hexes from the dug in armored platoon. On the West flank the Axis were unable to pull out of the village before being assaulted. This Axis force lost three steps starting a cascade effect all along the Axis position as the Marines rolled up the Axis line. By 11:30 the Axis had been wiped out. This scenario could use a reworking to help balance it out. Playing solo I purposely set the units up in position to have them engage pretty quickly. A crafty Axis player would set their hidden units well away from the Allied starting point. This could naturally delay any Allied attack till 10:30 or so, maybe later depending on the Axis setup. This would not leave hardly any time to find & eliminate the Axis dug in tank platoon. I gave this a 3. Despite the faulty setup restrictions it was fun to play. It is a nice little infantry scenario. Question on the setup. Can the Axis tank platoon set up in the Jungle? Remember the rule about AFVs entering jungle hexes? They have to roll for step loss. Does the Japanese players have to as well if they set up in a jungle hex? Just wondering. |
1 Comment |
I would rule that the Japanese Armor cannot setup in heavy jungle unless on a road or trail hex but light junlge hexes yes. But play it the way you would like to. The Japanese won this scenario in my game.