Saipan, scenario #2: Green Beach | ||||||||||||
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After playing Red Beach a few months ago as a finished product, I took a very close Japanese lose and applied the lessons I thought I learned and used them on Green Beach. As the Americans I decided to clear the areas north down, that way I would only have to conquer half of the city hexes on map 80 and it would be the best place for the Japanese to defend down there and win as well, trying to deny the Americans their 28 by 4 corridor. The American landed most of their units north and worked their way south and things really got hung up on the center of the map but slowly the Marines steamrolled south and the battle for the city was on but very late in the game. At one point I almost gave up, as I had three critical assaults going on with only 2 turns left but those added APC’s LVT 4’s helped tilt those combat values in the Americans favor. It took the last assault dice roll to see if the Japanese Infantry unit would recover from demoralized status to see who won the whole game and it did not recovery, an American victory by the thinnest of margins by far. Great stuff, I love the amphibious assault scenarios! On a side note, the Japanese lost 34 steps and 8 leaders and the Americans lost 21 steps and 2 leaders with one Major at the bottom of the ocean. |
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