Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Saipan, scenario 8: Mopping Up Afetna Point
Author JayTownsend
Method Solo
Victor United States
Play Date 2012-12-24
Language English
Scenario Saip008

A clear the map of undemoralized Japanese units scenario but with a twist of having the SER unit as a Japanese spotter for off board artillery. If I known how the final maps looked, I would had the SER unit setup in hex 0609, as it looks like the smokestacks hex but it doesn’t really matter where, as it has the same effect.

I setup the Japanese in four areas to try an spread out the Americans and their strength, putting units in two villages, the jungle cover hill and one 81mm mortar in the middle of no-where! The Americans setup on the three main roads or trails so as not to waste time in hunting down the Japanese. The whole thing is a puzzle but timed with only 12 turns. The Marines took out the SER unit on turn 6, so no more off board artillery for the Japanese and late in the game took out all the Japanese units but the 81mm mortar unit and two, now, not important leaders counters. On turn 11, surrounded and pounded, then assaulted the last Japanese unit was eliminated and in the process the Marines only lost one step, so the Americans won this scenario. A very fun scenario, as a good one to learn a lot of game mechanics and new terrain types for newer players. A few dice rolls either way, and I could see this playing out differently either way.

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