Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Probing Marines....a day at the beach??
Author PatC
Method Solo
Victor United States
Play Date 2012-12-22
Language English
Scenario Saip003

The Allies set up in an arc around the beach with their left flank on the town hex 5508 and their right on 0712. The Axis drove right down the middle with tanks and one platoon of Inf. on a right flank move. The U.S. LVT4s shot it out with the Axis armor and KOed both steps over two turns, loosing nothing in return. Axis assaults were met and stopped, but it cost the U.S. four steps. But in the end the U.S. caused 12 Axis step losses. The Axis suffered from poor leadership, one 7-0-0 Lt. included. In fact no Axis leader had any sort of modifier. I will give this scenario a 4 because it is more balanced than it looks and more balanced than it played out. The Axis armor could have done better. They were evenly matched vs the Amphtracks as far a firepower was concerned the just rolled poorly. The Japanese leadership was really under standard. They had trouble recovering units and could not mount powerful fire groups even though the units were available. They just could not combine firepower. So the U.S. never had to face overwhelming morale checks and so rarely broke. The U.S. leadership on the other hand was motivated and talented. Put these together with powerful Marine rifle platoons and the Axis's noses got bloody before the dice were even rolled. The Axis then left the beach early....with a sunburn.

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