Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Foothills of Timpo Pale...or not a Boy Scout hike!
Author PatC
Method Solo
Victor United States
Play Date 2012-12-20
Language English
Scenario Saip011

The Axis set up in the SW portion of the hill in a triangular defensive formation. The cave was in hex 0604. The Allies circled their armor around to 0602 and with the help of the Lt. Col. obliterated the Axis position. So it went all game long. The Axis only managed to inflict two step losses on the Allies during the whole game. Marine firepower was just too much. The U.S. could fire on the 30 col get a good result and another powerful stack could assault. The Japanese were wiped out by 1730. Normally I would have given this scenario a 2 but after having played so many scenarios where the Japanese can savage Allied assaults with their assault bonus this had to be rated higher. Consider this, a lone, demoralized, one step Japanese Inf piece still rolls on the three column on the assault chart. This provides the Japanese with a 1/3 chance of getting a result on ANY opponent and also a chance to get an M1 result, which ANY assaulting stack could fail. Add a Japanese leader and it just gets worse. Talk about dangerous. Sorry, but after suffering so much at their cardboard hands it felt good to grind them into the map board for once. Jesus have mercy. Imagine how real Pacific vets feel.

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