Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Saipan, scenario 11: Foothills of Mount Tipo Pale
Author JayTownsend
Method Solo
Victor Japan
Play Date 2012-12-19
Language English
Scenario Saip011

This scenario starts with the opposing sides, basically two hexes or more away. The Marines need to clear the large hill centered around hex #0505 of undemoralized Japanese units, which include one cave counter. The Marines have some armor assets in the form of a M4 & M3/75 platoons to go along with their Infantry. The Terrain is a real killer in this one. It turned into a real shooting match at close quarters in the jungle and in the hills. The Marines cleared the cave but had problems in other areas of the hill, with me having the brilliant idea of pulling my armor unsupported by Infantry adjacent to a stack of Japanese Infantry thinking I could get some good Direct fire on them the next turn but instead the Japanese assaulted my armor rolling high and knocking out two steps, one Sherman and one M3/75 Halftrack step due to my lack of patients. I finally had the last stack of Japanese units where I wanted them but I could not finish off the last two disrupted Infantry units or make them demoralized in time to win the scenarios, so a very close Japanese victory!

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