Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Rat Fight in the Town
Author rerathbun
Method Solo
Victor Soviet Union
Play Date 2012-12-17
Language English
Scenario PaGr032

An updated version of this scenario is available at Eastern Front Deluxe Scenario 9.

It's a very short night meeting engagement scenario, with both sides trying to control a large town.

The Soviets started closer to the town, and got farther into it than the Germans to start. The Soviet tanks tried to chase down the lone StuGIIIb platoon, but the StuGs managed to take out half a platoon of the light tanks and retreat into cover in the town.

The Germans had the advantage in firepower since they were able to combine groups for Direct Fire (the Soviet leaders had no Combat bonuses at all). Even with their combined firepower however, they were unable to do much due to the night and the protection of the town. Neither side was able to inflict significant casualties with firepower alone and the battle came down to assaults. The Germans were forced to attack since they held fewer town hexes.

The Germans were able to do some serious damage to the defenders in the assaults, but the Soviets were able to commit enough reserves to keep the Germans from evicting them. In the end, the Soviets held ten town hexes to the Germans' eight (two were contested). Soviet Victory.

The Soviet light tanks aren't great, but they outnumber the German armor six-to-one and the StuGs can't afford to get pinned down anywhere. This means they can't really help out in the assaults. That and the short time limit makes this one tough for the Germans.

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