Too Slow and Steady leads to a draw |
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An updated version of this scenario is available in Eastern Front Deluxe Scenario 28. The Germans are tasked with taking a village on the far side of two boards. The Soviets must hold the village or inflict heavy casualties. The Soviets set up half of their anti-tank guns in the woods and fields west of town to slow the German assault guns and force the German heavy weapons platoons to disembark. The remainder of the Soviets set up in and around the village. The Germans advance their infantry and some artillery observers first, holding back the assault guns and APC's. Once the forward anti-tank guns are spotted, they are quickly destroyed by off-board artillery and assaults. The Germans take a little time to reorganize, and move up behind the cover of the fields west of town. They disrupt and/or demoralize the remaining Soviet anti-tank guns with artillery as the infantry moves up. The Soviet gunners recover with the help of some good leadership and the in-town morale recovery bonus. It takes some time to move past the dug-in outposts around the town and wear down the defenders. The armor hangs back until the remaining anti-tank guns are destroyed, then combined-arms teams move in to take the village. The Germans take very few casualties (only four step losses), but their cautious approach costs them. They fail by one turn to take the village. (I played a 19th turn and did push the last of the demoralized Soviets out.) In retrospect, I was too cautious as the Germans. I should have moved the armor and APC's up while the anti-tank guns were disrupted/demoralized, and risked more losses to Opportunity Fire. That would have allowed me to get into the village with more than enough time to take it. This is a good, relatively small scenario., It seems to be best suited for solo play, since there is not a lot for the Soviets to do once they set up. I do think the Soviets will have a tough time winning against an aggressive attacker. |
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