Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Saipan, scenario twelve: Aslito Airfield: The Army Arrives
Author JayTownsend
Method Solo
Victor United States
Play Date 2012-12-12
Language English
Scenario Saip012

One note:

• Scenario #12: Aslito Airfield: The Army Arrives

Shows a Marines symbol but should be and Army symbol in setup.

Interesting when I designed this scenario I wasn’t sure where the main hill would be on the finished map and wouldn’t you know it, there are two large hills but it actually made the scenario work better, as one side couldn’t just defend one hill area with all of their forces, now both sides have to look at how to control the most hill hexes, which depending on your strategy usually means spreading out your forces. This can be done in so many ways, so figuring out the best way might take a few game plays.

I won’t go into too much detail with this one but in some areas it turned into a slugfest and others a maneuver strategy in terrain that is a puzzle to solve the best approaches. It was much more, bloody then the real battle, as the U.S. Army didn’t pull back in this contest. Steps were lost on both sides but in the end the Americans controlled 8 hill hexes, the Japanese controlled 6 hill hexes and one was in an assault dispute. The Americans won this scenario but it didn’t feel like a victory as they lot 8 steps vs. the Japanese 7 steps.

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