Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Saipan, scenario three: Probing the Marines
Author JayTownsend
Method Solo
Victor Draw
Play Date 2012-11-30
Language English
Scenario Saip003

Disclosure, I am the Designer and feel all my scenarios fall into the range of 4-5, 90-100% or I wouldn’t have created them, so take my ratings with a grain of salt! The only reason any are a 4, is because they are more difficult to make from design to development.

Saipan, scenario three: Probing the Marines

First let me state, this is a small errata for this scenario:

*Under Victory Condition the Japanese section should say:

*(The Japanese win if they eliminate three or more American steps)

Ok a very small fast playing only eight turn scenario, the Japanese attack but this is more of an engagement! At first the Japanese try to find the weakest holes in the American lines and then decide if they should go after terrain or eliminate enemy steps but since the Marines were able to react fast enough it turned into a shooting match followed by some assaults. Those LVT A’s vs. the Type 95’s are a very even match, as both have a, one armor factor protection! As it went, fast and bloody and after only 8 turns the Japanese had 7 steps lost and the Americans 5 for a draw. I needed to use a more finesse approach for both sides but I was too concerned about the time factor. If you want something fast and furious here you go!

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