Saipan, scenario sixteen: Slopes of Fina Susu | ||||||||||||
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Disclosure, I am the Designer and feel all my scenarios fall into the range of 4-5, 90-100% or I wouldn’t have created them, so take my ratings with a grain of salt! The only reason any are a 4, is because they are more difficult to make from design to development. Saipan, scenario sixteen: Slopes of Fina Susu Yes finally a small cave scenario! I setup the Japanese cave counter on the far hill thinking the Americans would have to waste 3 or more turns getting there, which they did. The tactics the American used was hitting the hill from two open area flanks, first taking out the units surrounding the cave hex, than the one unit on the cave, then the cave itself with two units and a leader inside. I like the fact that the after each assault the side that losses the most casualties must exit the hex and there is no fire-first for cave hexes. The Americans cleared the cave with very few casualties and were able to get the ENG-FLM unit into the assault and had at least two stacks of infantry to assault the cave if the first stack failed. The Americans won this scenario but it is a very good cave assault learning scenario. Learning how to approach and line up the attacks after taking out the blocking forces. I really enjoyed it. |
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