Keep it Moving Hans! |
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Soviets set up with one unit on each of the hill hexes and one platoon to the west of the hill. The Germans set up in an east-west line south of the hill with the 81mm mortars another hex farther back out of sight of the Soviets. On turn one the German infantry moved adjacent to the hill while the Soviet opportunity fire was ineffective. On turn two the Germans had the initiative and immediately assaulted one of the hill hexes, reducing and demoralizing it's Soviet occupant. The Soviets tried to move other units up for support, but the scenario special rule kept them where they were. The next turn saw the Germans take the assault hex but their stack of units was then hit with fire from adjacent hexes and many units were disrupted. Turn four saw the disrupted Germans recover and other Germans assault two other hexes. By the end of the fifth turn the Germans had captured three hexes, however some of their units were disrupted and would need time to recover. The two remaining good order Germans assaulted the final two hill hexes occupied by reduced units on turn 6. By turn 7 the Germans eliminated all Soviets on the hill and and won the game. All in all, a great little scenario that requires a great deal of aggression and luck for the German player to win. He has to assault because the hills and darkness make direct fire less effective. Also, if he gets held up much at all the seven turns will fly by and he won't have time to capture all the required hexes. |
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