Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
A dogged attack
Author Blackcloud6
Method Solo
Victor Soviet Union
Play Date 2012-11-17
Language English
Scenario EFDx072

This is a pretty straight forward scenario: the Germans have to cross open ground to attack a large town. There really is no way to maneuver but go right for it. The Soviets did two things that I think helped them win. They put the artillery piece on Board 2 Hill hex 0812 and then put an dug in outpost line in front of the town blocking the road. This caused the Germans to take more time under fire to get to the town and having to spend time clearing the road block. The 76mm Artillery piece killed enough German steps early on to cause the Germans to end up desperately fighting for just a draw. It took many turns for the German artillery to finally blast the artillery gun off the hill, rounds that might have been better softening up the town defense.

The Russians held the forward part of the tenaciously for a few turns until a foot hold was gained. But the Germans still had to fight determined defenders hex by hex and didn't gain much ground until the end but still never go even half of the town. The AT Dogs were rolled for but didn't happen.

I think this would have been a much better scenario if the Soviet morale was 7 instead of 8. They just would not budge or recovered too quickly.

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