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The Germans enter this scenario with tons of OBA and a strong combined arms force. The Poles have plenty of artillery but it is on board and open to attack by swarms of German planes (2 counters per turn!). Other plays of this scenario have gone unabashedly to the Germans primarily due to the OBA. As you can see, the Poles won this scenario by loading up the first town with leader characters with Urban Assault abilities, engineers and having some of the best fire (direct and indirect), assault and morale check rolls ever. The German planes hit the artillery again and again but were never able to dent it. While the units sometimes lost order they regained it every time and often were able to fire prior to the German aerial assaults by gaining the initiative. The German losses were so heavy that the Poles had the initiative advantage for most of the game (the Germans lost 21 steps in the first four turns). After 17 turns of slamming against the Poles they were only able to claim three town hexes and one board's road against 6 town hexes for the Poles and two boards with undemorlized Poles on them. The Poles certainly were not going to lose the town hexes they held as the Germans still had to root out the engineers in the first town hex but an advance was likely to cost the Germans some more armor and plenty of steps. The potnetial victory would by pyrrhic as the Poles already outnumbered the Germans remaining. Better to offer terms to the Poles. The engineers surrendered to the Germans giving them a fourth town hex but the Germans withdrew, thereby stopping the OBA and aerial assaults. The final score was Poles 72 - Germans 45. The dead piles of both groups were high but the German losses were tremendous. The leaders of both sides, however, were unable to advance as gains in LPs were matched by losses through disruptions and demoralizations. In addition, two Polish leaders were seriously wounded and will not be available for the next scenario (luckily a mechanized brawl). If there was one leader who really made a difference, however, it was the Polish captain with an artillery ability, whose management of the Polish heavy guns was devastating to the Germans. One of the interesting pieces of the campaign system in C&CV is that it gives you the right to stop a losing battle. You can "grant" victory to the opposing side by withdrawing and cutting your losses and thereby keep from running up the VP total for the other side. Had this been a stand alone scenario the Germans might have tried a "Hail Mary" type attack with very little chance for success and a high likelihood of increasing the Polish margin of victory. As it was, a more rational route was followed. The scenario is a fun one but will rarely work out as I experienced. I can see this one for any venue although it is long with many activations for both sides so PBEM would be a many month affair. I give it a "4". |
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