Race to the town. |
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The Germans stormed towards the Soviet blockade at the road, guarding the town. However, the Russian Lt. looked, on seeing the Cavalry charging towards his, line, he made his move. 'to the town,' he ordered, and his men gathered themselves and moved towards the town, at double pace. The German commander moved towards the town, forcing the attack. The cavalry split into two prongs, while the armored cars moved as fast of the steppes as possible, attempting to cut off the Soviets before they could reached the safety of the town. the luck was with the cars, as the screeched to a halt as the Russian infantry approached. They had no chance but to go through them, and the first platoon cut down by the fire. The soviet commander ordered his MG's to setup quickly, and lay down fire, but the cavalry were only minutes behind. The Soviet commander ordered the Infantry to stand fast, but the German horses and their riders cut through the Infantry, with three different Cavalry charges, destroying the poor Soviet infantry. As the armored cars stopped the Soviets, the cavalry ran circles around them, and within ten turns, it was over for the Soviets. The Soviet commander surrendered after six hours of resistance, but finally gave up all hope. A good scenario, with many different play outcomes. 4/5 |
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