Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Blown Up
Author Matt W
Method Solo
Victor France
Play Date 2012-10-29
Language English
Scenario FaoF032

There has recently been a bit of discussion on the forums concerning urban battles and the ability of PG to adequately hold interest in an urban slugfest such as Stalingrad. Board 30 from Fall of France should give you your answer. It is a highly urbanized area punctuated with green space, much as Stalingrad was.

In this quick playing nighttime scenario a group of highly motivated French need to get some engineers to a bridge to blow the bridge and slow down the German advance. The Germans have a company to defend the bridge, the French have two companies and some random tanks to help them try to lever the Germans out of the way and get the engineers into the bridge hex with enough cover to try to blow it up.

The problem is much more difficult for the German player. To be sure of success he must keep the French engineers either out of the hex entirely or out of good order if they are in the hex. The issue is that their force is small and they do not have morale superiority. The use of pinning assaults by both sides and decoys movement through the towns is useful and necessary. Since the fight is at night there is not much art to the movements - the eventual assaults will be strength against strength.

In my situation the Germans were levered out of one covering position and were able to assault the bridge hex. This permitted the engineers to advance to join the assault and after two turns blow the bridge on turn 10. They did manage to lose three steps as well as the accompanying tanks while only causing two step losses to the Germans but with the bridge blown behind them the remaining 7 steps of Germans are likely to surrender.

As I said before, this one is quick but I could not really warm to the situation - it seemed almost too technical given the small forces involved. I give it a "2" and would suggest it for solo play only as the German player has very little to do.

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